• UnderpantsWeevil@lemmy.world
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    20 days ago

    After the reviews on Starfield, maybe this is for the best.

    You really want to see what shameful AI slop they try to shoehorn into this game? Or how much of it is shamelessly cribbed and rehashed from Skyrim, the last good thing Bethesda ever did? Do you really want to play “Morrowwind But If It Was Designed By Houston’s Urban Planning Team?” Enjoy an hour and 30 minute commute to your next quest, plus traffic, you stupid idiots.

    Now with a bug patch that’s labeled as DLC!

  • Stalinwolf@lemmy.ca
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    21 days ago

    I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

    • UnderpantsWeevil@lemmy.world
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      20 days ago

      Hell, maybe they’ll get rid of dialogue entirely.

      100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.

    • orangeboats@lemmy.world
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      21 days ago

      Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

      • Soggy@lemmy.world
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        21 days ago

        The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

        • Facebones@reddthat.com
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          21 days ago

          You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

          • ivanafterall@lemmy.world
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            20 days ago

            What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?

  • kingthrillgore@lemmy.ml
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    21 days ago

    Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.

    • ArxCyberwolf@lemmy.ca
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      21 days ago

      Welcome to the place washed by Iliac waves

      There’s two and a half peasants with the same ugly face

      You’re not into small towns? Check out big-ass plains

      Fifty times the size of Skyrim’s, twice as many pointless caves!

  • Blackmist@feddit.uk
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    20 days ago

    I remember remarking at the time that they likely didn’t have much more than a terrain object and a title card.

    Probably still don’t.

    • Ephera@lemmy.ml
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      22 days ago

      I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.

      As part of Starfield, they did do some engine upgrades. You know what that looks like…

      • dinckel@lemmy.world
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        22 days ago

        Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%

  • egeres@lemmy.world
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    21 days ago

    The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h

  • mox@lemmy.sdf.org
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    22 days ago

    I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

    However, my expectations are very low at this point.

    • catloaf@lemm.ee
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      22 days ago

      They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

      Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

    • ampersandrew@lemmy.world
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      22 days ago

      The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

    • DarkThoughts@fedia.io
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      22 days ago

      A modern engine probably wouldn’t hurt.

      If it does not have similar levels of moddability then it will absolutely hurt.

      • mox@lemmy.sdf.org
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        22 days ago

        I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

        • DarkThoughts@fedia.io
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          22 days ago

          That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

          • mox@lemmy.sdf.org
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            21 days ago

            That’s a years if not decade+ long project though

            Yep.

            You can’t just stomp a new game engine out of the ground

            I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

            Is either of those tasks fast or cheap? Of course not.
            Are they worthwhile? Sometimes.
            Are they possible? Absolutely.

            especially not […] if you want it to be as moddable as their current one.

            Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

            (And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

  • I Cast Fist@programming.dev
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    21 days ago

    Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent

    Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth

    • Buddahriffic@lemmy.world
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      20 days ago

      I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).

      They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).

      I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.

  • It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.

    • stealth_cookies@lemmy.ca
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      22 days ago

      It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.

      • Zerfallen@lemmy.world
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        22 days ago

        Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.

        • stealth_cookies@lemmy.ca
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          20 days ago

          Oblivion had quality of life improvements that made it a better game IMO. Yes Morrowind was bigger and deeper, but it was also a frustrating game that didn’t age very well.

    • Psythik@lemmy.world
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      22 days ago

      People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just so damn BORING.

      • I Cast Fist@programming.dev
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        21 days ago

        The story is just so damn BORING.

        Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever

  • FiniteBanjo@lemmy.today
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    22 days ago

    My theory is that they’ve been reallocating teams into Zenimax Online studios for projects like ESO. TBH I’ve been playing it and it’s pretty cool compared to the dated feel of Vanilla Skyrim. If any of you own it, ESO Plus is free until June 19th, you just have to head to the Crown Store and click the free trial button.

    • Stalinwolf@lemmy.ca
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      19 days ago

      I’ve tried to get into ESO multiple times, always hyping myself up to just ignore the combat/difficulty and pacing and do it for the story alone, but it wears me down quite quickly every time. The vibe is just entirely off in every way. It’s like playing with a cheap McDonald’s toy with stiff legs and a weird button that makes it move it’s arms vs. a licensed action figure.

      Save for my issues with the lack of real risk or challenge anywhere outside of running end-game group content solo, I always get irritable with the weird class themes the developers went with. I think if they had three guardian base classes (Thief, Warrior, Mage) and allowed players to spend their limited pool of points into other Elder Scrolls trees (Destruction, Alteration, Restoration, Conjuration, Blunt, Blade, etc.) it could have been balanced well enough and felt true to what we’ve come to expect from that universe. But instead it feels like they made the game as an entirely different MMO, then at the last minute agreed to put an Elder Scrolls skin on it.

      I’d like to be a Warrior with minor specialization in Restoration and Alteration, but if I want to play that sort or archetype I basically have to be a Templar who uses sun spells and does all of his fighting with aetherial javelins, maybe joining the Mage’s Guild or something to simulate some sort of Alteration type buffs. Or I roll a Dragonknight who is themed entirely around fire and lava spells. Or I run around labeled a Sorcerer and use daedric spells/buffs to simulate Alteration, and ignore the rest of that classes abilities to branch out into melee and armor abilities. It’s all just so convoluted and unusual.

      Beautiful soundtrack, though… Moth, Butterfly and Torchbug really does things to my heart, and leaves me hopeful that even without Jeremy Soule, TES6 may still have the type of score it deserves.

  • JimSamtanko@lemm.ee
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    22 days ago

    Since they announced that it will be PC and XBOX only- I stopped giving a shit. I refuse to buy a new hardware that once was accessible without having to.

    • Stovetop@lemmy.world
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      22 days ago

      You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.

      • Rai@lemmy.dbzer0.com
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        22 days ago

        last good

        Aite I loved Morrowind, it’s one of my top games of all time but both Oblivion and Skrim are stellar. SkrimVR with mods is insanely fantastic.

        • acosmichippo@lemmy.world
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          22 days ago

          this bethesda anti circlejerk has gotten way out of hand. i hated starfield too but that doesn’t change how awesome oblivion and skyrim were.

          • Rai@lemmy.dbzer0.com
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            22 days ago

            I fully agree, like what the fuck

            I never played Starfield and Morrowind is so amazing but

            Morrowind will NEVER be better than modded Skyrim, that the fuck, it’s so magical.

            • acosmichippo@lemmy.world
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              22 days ago

              Don’t even need to get into ranking them, it’s just completely asinine to say Oblivion and Skyrim are not even good at all. Circlejerk nonsense from someone who probably hasn’t played any of them.

              • Stovetop@lemmy.world
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                21 days ago

                I bet I’ve played a lot more of them than you have.

                It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.

                Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.

                • acosmichippo@lemmy.world
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                  20 days ago

                  i agree that skyrim is not as good as oblivion, but that isn’t what we were talking about.

                  Do you stand by the statement that Morrowind was the last “good” elder scrolls game? In other words, you think Oblivion and Skyrim are not good at all?

              • Rai@lemmy.dbzer0.com
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                22 days ago

                Completely agree. I didn’t want to be hostile like I would be if I was back on Reddit but that’s fucking insane bullshit that’s insanely wrong lawl

                • Rekorse@lemmy.dbzer0.com
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                  21 days ago

                  Its almost like treating opinions as facts leads to bullshit replies like this one.

                  The poster has an opinion and explained it well. They actually think Skyrim and Oblivion are bad games, what’s so hard to believe?

  • dinckel@lemmy.world
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    22 days ago

    Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.

    I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.

    • Empricorn@feddit.nl
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      20 days ago

      Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…

    • greenskye@lemm.ee
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      22 days ago

      I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

      • dinckel@lemmy.world
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        22 days ago

        That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$

        • greenskye@lemm.ee
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          20 days ago

          Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?