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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Underlying kernel aside, I think that the Steamdeck’s SteamOS is an excellent example of how “easy to use” != “smaller feature-set”. I’ve heard countless times from apple dudes that the reason that their stuff allegedly “just works” is because of the lack of some functionally that if present would overwhelm the user. You know, as if ios and android don’t share fundamentally the same user interface principles. But they do have a point, a green user can be overwhelmed when presented with a huge feature set all at once. Yet, despite SteamOS literally having a full-blown desktop environment, the UI frankly is way less confusing than my Xbox. It just goes to show that it’s not about the number of features, it’s about how they’re presented. Power users don’t mind digging into a (well designed) settings menu to enable some advanced functionality, and keeping those advanced features and settings (with reasonable defaults) hidden around the corner behind an unlocked door helps the newbie get started with confidence.





  • Nah, I just type gg at the end. They’re just games, like disc golf, volleyball, or airsoft. I lose sometimes, actually I lose a fuck-ton, but that’s just statistics if the matchmaking isn’t actually the worst. It’s those wild unscripted moments. Coordinating with your buddies. Learning your opponents. Learning yourself.

    I get the appeal of single player games, but I’ll just share my opinion: to me the most stressful gaming moments are hard bosses in single-player campaigns. If I get my ass handed to me in a multiplayer match, nbd “gg This is Rocket League”. I’ll get them next time. In the single player you’re stuck though. I’ve gotten migraines because I couldn’t beat a boss and I was stressing over the wasted money I spent on the game that I might not ever finish. Beating a boss after <5 tries is satisfying. Beating it after 20+ feels like getting out of the hospital.