Snapple fact: You’re rather whack

  • 0 Posts
  • 9 Comments
Joined 1 year ago
cake
Cake day: July 6th, 2023

help-circle
  • I’m really speaking for myself here, but my main issues were the micro transactions that are in the game. Before the game was released, it was announced that you can use real money to purchase wakestones to revive yourself, rift crystals to hire stronger pawns, a portcrystal to fast travel, and even to change your character’s appearance (as well as some other items). After the game’s release people quickly realized that buying these were not necessary at all and they could all be obtained easily through normal play, but the damage was already done. It left a sour taste in my mouth and made it seem like the devs or the publisher were not confident in the game and felt like they needed to add a way to milk some more cash out of the people who bought it.







  • Absolute maidenless behavior.

    Seriously tho, it’s really stupid. Not every game is meant to be enjoyed by every gamer, just like how not every book will not be enjoyed by every reader. If the devs are fine with excluding a potential group of audience members by making their game very difficult, then they should be allowed to do that. Unfortunately, I get that it sucks for the people that don’t have the time or skills to ‘git gud’ at a game like Elden Ring and they may feel like they wasted their money on it. However, it’s not like you can demand a refund at the movie theater because a movie you saw was confusing, not funny, or just not something you like.

    This is definitely just my opinion, but to me it seems like Elden Ring and Dark Souls 3 were both popular enough that most people that play video games should know FromSoftware’s reputation for making very difficult games. If you haven’t played one of their games before, you should know that it’s a gamble as to weather you can even finish the game. But, my view on this might be pretty skewed as most people I talk to play a lot of video games



  • Been playing through Tunic. It’s an adventure game that has a similar art style to the Link’s Awakening remake, but you play as a fox. The game has an in game manual that you find the pages to and it’s written in a different language that gets translated as you play. So you run into situations where you had the ability to interact with something from the beginning of the game, but you just didn’t know until you find the manual page much later on. It also borrows the bonfire mechanic from the Souls games, resting refills healing potions and respawns enemies.

    This game was meant to be a chill relaxed thing to do before I hop back into Elden Ring for the new dlc, but it has been kicking my ass more than I expected.