Thanks for the recommendation!
Thanks for the recommendation!
And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.
Does the writing ever get good? I played it for probably six or eight hours, which isn’t a lot in a game like this, but it and the world building felt painfully generic and bland, to the point of being increasingly off-putting the longer I played the game.
Let’s be real: I doubt many people are playing the Uncharted games for the gameplay. These titles are doing the bare minimum to meet AAA action-adventure standards with some technical flourishes here and there, but that’s about it. You get by the numbers cover shooting, by the numbers occasional easy stealth, by the numbers climbing, by the numbers (and by that I mean really small numbers) puzzle solving, etc. The appeal lies in the spectacle, the artistry, the technical excellence by the standards of the platforms they are on, experiencing what are essentially slightly interactive Hollywood adventure movies that manage to keep the player hooked with expert pacing and characters that are straddling the line between psychopathy and charm just right.
One might also argue that it’s more fun watching footage of these games than actually playing them. The best example of this is the car chase sequence in Uncharted 4, which looked amazing when I first watched it years before being able to play it, but once I got to actually experience it first hand, this was the moment when I dropped the difficulty down, because it was remarkably (and surprisingly) frustrating and irritating to play. Don’t get me wrong, it’s an astonishing technical achievement, but not one second of playing it was fun, at least in my opinion.
The player experience of running into invisible walls every five meters?
As for the nonexistent salary, that’s a reference to the millions of slaves:
https://www.walkfree.org/global-slavery-index/country-studies/china/
Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
Removed by mod
Now that’s a name I haven’t heard in a very long time.
Adjusted for inflation, that’s $1,082.19, by the way (and they still lost money with every single first-gen PS3 sold).
They didn’t mention it, because they want most buyers to use their subscription service and only purchase digital games, which have larger margins, no second-hand market, don’t drop in price as quickly and as often, can be delisted and removed, etc.
It’s also great without mods. During my first playthrough, a tornado destroyed most of the village, including the school with every child in it. Up until that point, nobody had died. All livestock, all crops, every single house was gone. The only thing that saved the survivors just before the next winter was some fruit I had stored in the dock for future trade. I managed to get them through the following winter and they all lived to die from old age, but the village never recovered from losing the entire next generation. I was only able to stabilize the population; growth ended up being impossible after this disaster.
I love games that are able to organically create stories like this one.
You can’t really blame accountants for doing their job.
TIL that game has a rumored budget of 2 billion.
Sometimes, when I play a AAA game and something expensive is visible on screen (e.g. half of New York getting destroyed during that long quick-time event in Spider-Man), I like to shout “Production value!” at nobody, like that director self-insert kid in “Super 8” (2011).
I get a feeling I would ruin my voice doing this every time in GTA 6.
To answer your question, I think we would have to look at what music licenses usually cost. Some quick googling tells me that $7500 is hardly an outrageously low sum for a song from a middle of the road '80s band. They aren’t exactly Depeche Mode. I think they would have benefited far more from the inclusion of their song in this game financially (since it would cast them into the limelight again, providing streaming revenue and perhaps gain them new fans) than the little and likely very temporary publicity they gained from rejecting the offer.
As well as several generations of teenagers before the current one.
On one hand, this does sound plausible, but on the other hand, Concord is such a disaster that said C-Suit idiots might legitimately fear that the mere existence of its episode could overshadow the entire rest of the show. It might be cheaper and more sensible to just write one episode off and, if there is any hint of an overarching narrative, fix this with a few edits to other episodes and maybe some quickly recorded voice over to bridge any possible gaps.
I seriously doubt that episode will ever be finished.
Got an article on this?
Still is. Better than giving them smartphones and it’s not like there’s a comparable newer device, except for maybe some emulation systems.