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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Look at the big, brave man over here who killed an animal with a shotgun. So hard and difficult, I bet you could kill a grizzly bear with one arm and save the whole village if needed.

    And for the record, I come from a family of farmers. My grandparents lived in bumfuck nowhere in the mountains of Appalachia, their house didn’t even have indoor plumbing until the mid-90s. I’ve gone hunting, I’m not a sheltered urbanite who thinks the police will magically solve everything. What I essentially said was, only a fucking sociopath humblebrags about slaughtering a dog that with a shovel because it entered his yard and the cops wouldn’t come deal with it. A shovel isn’t exactly a clean, quick death. Was the dog aggressive? Did it show any signs of aggression? Or could he have easily lured it away or into an enclosure until a shelter could take it (and yes, euthanasia is a far better death than having you head bashed in with a fucking shovel).




  • bassomitron@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    9 days ago

    I was super annoyed when they first took away the links. “Pages are more dependably available now,” is such a lazy excuse. Storing the cached content probably wasn’t even that expensive for them, as it didn’t retain anything beyond basic html and text. Their shitty AI-centric web search was likely the main reason for getting rid of it.






  • Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

    I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.



  • Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.

    I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.







  • You’re ignoring the fundamentals of economy by hand waving away all the other types of small businesses and only focusing on the most obvious targets to justify your argument. Construction, legal, retail, medical, mechanical, etc. all make a community even possible. And this benefit is a deduction, not a credit, so taxpayers aren’t directly paying anything for this benefit.

    Look, I’m not disagreeing with you that everyone needs help. I completely agree. I’m also not going to defend all small businesses as being a good thing by default, because there are lots of shitty local places that pay and treat their staff awfully. But I think this is a simple win to allow average people to pursue their goals in business if they want to and make it just a little bit easier for them.

    Fixing rent, grocery costs, healthcare, worker salaries, etc is far more complex than simply giving a tax deduction.