Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.
Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.
Publishers are kinda useless tbh.
Ue5 has powerful procgen tech that is used by a lot of developers.
I think it depends on context and execution and culture. Key and peele did a black Hitler I think, and nobody cared
When you’re reliant on every penny you make, having part of your paycheck going towards a union can seem like a bad decision at face value.
Optimisation is hard, especially when it’s an afterthought. SMO was built from the ground up for the switch. Just like zelda. The switch is not a powerful console.
Sly Cooper on the ps5 is emulated, not a native port. I’ve played some of the emulated Sony games on ps4 and they do not run very well, because the ps4 has to run an emulator and the game, instead of just running natively.
Letting people who only have modern consoles and don’t know how to work computers properly play a game sounds like a good thing to me. Also additional QoL changes can fully transform a game from a tedious mess to actually playable and fun. That’s the best part about a remake. You don’t have to buy it if you don’t want it :)
Native ports, when done well, are just better man. It can make better use of resources and runs in a well supported ecosystem. Emulators are great but not ideal for experiencing games. It also puts a wall up for people to access games. The more people that can play the game the better.
The game is only currently playable on ps3/x360. Makes sense to at least port it to newer platforms. Emulation is rarely an ideal or stable solution.
Yeah you may be right. PS5 controller fits much better for me and the weight is nice. Ps4 controller hurts my hands with prolonged use as it is so small. Build quality on the ps5 is nicer too.
Shareholder wants that yummy fictional market share numbers and harvested user information.