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Cake day: September 3rd, 2023

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  • Saw that game on Vinesauce not too long ago. If that version was close to the final product, it doesn’t look very fun to play to be honest.

    They made absurd unskippable flashy animations for powering up, which happen every time. Imagine if Mario needed mushrooms every 10 seconds, and that animation was about 3 times longer.

    Also the beginning of the game has a tutorial guy literally appearing and interrupting the action at least a dozen times to tell you how to jump/fight and what the various items do. It looks very much like a simple platform beat’m up.

    Some power up items can’t even be used at the time you find them/with the character you chose, but they still drop, and trying to pick those up by mistake also interrupts the game to tell you so. Every time.


  • brsrklf@jlai.lutoGames@lemmy.worldFunny bad games reviews
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    2 days ago

    I don’t know what kind of funny or what style of review you’re looking for, but there’s Matt McMuscles, who does “What Happened” and “The worst fighting game”.

    What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.

    The worst fighting game, however, exclusively reviews bad games, since, well, he’s looking for the worst one.





  • I never went very far into SimEarth (I remember getting a bunch of maxis’s simstuff in the 90s, and not having the patience to really get into some of them back then).

    However, I did play Spore during its prime. It’s very shallow, on all levels. Don’t expect any kind of simulation in there, especially not physics or even basic biology and evolution really.

    Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don’t know.

    You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets “suitable” for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.


  • Absolutely. I bought two kits (first VR, then variety) just to see what the deal was with them. It was a while after release, got them for a bit cheaper. I didn’t expect it to be that smart, to be honest. For a curious 10-12 year old or so, it’s fantastic.

    Just the piano toy touches stuff like optics and IR, waveforms, frequency, and of course there’s the satisfaction of building that thing with all those moving parts.

    I’ve seen so many people missing the point completely and calling it “expensive cardboard”. It’s like seeing one of these kits for kids letting them assemble a simple radio, with instructions and an introduction to electronics, and complaining that you could buy an actual radio for a quarter of the price.