Expanse does too, though it isn’t common in that world.
Expanse does too, though it isn’t common in that world.
Exactly. If you implement DRM that will make the software unusable if it can’t phone home, you should be legally required to have a plan in place for when your servers shut down.
MMO servers get a bit more complicated since they often rely on third-party components that aren’t releasable.
Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.
Kerbal Space Program 2
Similarly, VLC names their releases after Discworld characters. It’s a fun way to make major versions feel like more than just a number increment.
I’ve been playing Gamedle recently. I tend to discover interesting games both as answers and while researching the info I have.
Video games have a very different production flow to film. The same people editing dialog recording are also doing other sound work. The people cleaning mocap also do hand animation. It’s not like film where you hit a brick wall for 90% of your crew if your filming isn’t on schedule.
Things in the short term are done recording and aren’t impacted. Things in the long term can move the resources to other tasks. If a strike goes for six months or a year, they will start seeing issues.
More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.
Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.
NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.
Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.
I’ve been reading through the books and I’m astounded by just how well the authors have thought through the little details.
I’m also even more impressed with the adaptation to TV now that I’ve read them. The only thing they weren’t able to adapt was the difference in tone and mindset between the perspective characters.
Almost done with the Inaros books, looking forward to the unadapted books.
The lack of pressure leads to absurd file sizes for silly things.
A few weeks ago, I needed a vector company logo, so I asked our graphics team for one. The file they sent me was 6MB. While working with it, I noticed it was actually quite clean, so I exported it as an SVG and it came out to 2KB. 1/3000th the size for the exact same graphic.
I opened their file up in a text editor and found font configs for specific printer models (in a graphic with only filled curves), conditional logic, multiple thumbnails, and other junk.
Banks like to think that branch employees (bank tellers) are sales people. Most of them give ‘goals’ to each employee requiring them to open a certain number of new accounts, land a certain number of loans, etc each week/month. It isn’t ethical since the only people you can really sell on those services are the ones who should least get them. Anyone who actually wants/needs the services will come to you.
Wells Fargo differed from the rest of the industry by setting completely impossible goals, not just unethical ones. This led to them developing a culture where signing people up for services they didn’t agree to became commonplace.
Check out the demo if you have a chance. The game is a lot of fun and it has some pretty funny demo-exclusive writing.
The dev stated that it mostly exists for more performance-limited applications like mobile.