There are 2 important words there that you’re missing.
That’s kind of like saying a wheel wasn’t designed to move things around, that it’s just a thick circle. My point above wasn’t that things can never change - iteration can lead to amazing things. But we can’t put an empty chassis on some wheels and call it a car, either.
On the other hand, AI is definitely good at creative writing.
Well…yeah. That’s what it was designed to do. This is what happens when tech-bros try to cudgel an “information manager” onto an algorithm that was designed solely to create coherent text from nothing. It’s not “hallucinating” - it’s following its core directive.
Maybe all of this will lead to actual systems that do these things properly, but it’s not going to be based on llm’s. That much seems clear.
Imagine how freaky it’d be to see glowing antlers bobbing down the road, seemingly floating in the air.
I suppose it depends on what spectrum of light it interacts with, but that seems unlikely. These aren’t glowing in the dark - they just reflect light back that is shining towards them.
Not directly related to what he’s saying, but PeopleMakeGames just released an episode about the current state of war gaming and it’s dual, seemingly conflicting function as fun games for individuals, and as a repopularized tool of actual war for modern governments.
In short - a lot.
It’s funny when you die in the nether lava ocean and have to go on a sand excavation to get your stuff back.
As unfortunate as this is, afaik, polar bears are one of the most aggressive animals around, intent on eating pretty much anything that moves. I don’t doubt that it did pose a threat.
“Expedite”, as if the company doesn’t have direct control of it’s own systems. What a load of bull.
Instagram has it’s fair share of blame for the trend, but I don’t think they were the progenitor, as it were. Snapchat was far more heavy-handed with face altering filters from the get-go, as I remember it. Instagram was mostly just the “old-school” sepia tone, black-and-white type filters for the most part until that picked up.
Looks like their keeping to the original aesthetic, but with modern graphics. That’s cool. They even kept the same Frank style vs DR4 (or the weird ass DR2 model). Curious what the gameplay will look like.
It’s simultaneously very depressing and also relieving to see it taken seriously after last time.
That is interesting. Thanks for the extra info!
Huh, I wasn’t aware that 4090s use similar tech. That sheds light on a few things. Thanks!
The game is rendered at a lower resolution, this saves a lot of resources.
Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution.
I get that much. Or at least, I get that’s the intention.
This is a fixed cost and can be done with little power since the components are designed to do this task.
This us the part I struggle to believe/understand. I’m roughly aware of how resource intensive upscaling is on locally hosted models. The necessary tech/resources to do that to 4k+ in real time (120+ fps) seems at least equivalent, if not more expensive, to just rendering it that way in the first place. Are these “scaler chips” really that much more advanced/efficient?
Further questions aside, I appreciate the explanation. Thanks!
Is there an eli5 on how “ai upscaling” is less (or even equally) technologically demanding than just putting in better hardware?
I feel for these studios getting treated like crap. With these shutdowns from corps like MS and Embracer, I can only hope that indie devs learn the hard lessons taught here that conglomerates can never be trusted to operate in the interest of their subsidiaries. All buyouts are to these corps is the addition of “assets” to their spreadsheet, to be ditched the moment it’s more convenient than keeping them around.
No