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Joined 1 year ago
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Cake day: June 25th, 2023

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  • Why does every distro need yet another package manager?

    I think most package managers - the ones actually part of a distro - are old. It’s not a question of why they all use different package managers, it’s a matter of them having developed them long ago before any single one matured.

    That said, there are other considerations, which is also where new ones come from - different distros will have different approaches to package formats, dependency management, tracking of installed packages and system files, some might be implemented in a specific language due to the distro’s ideology, some might work in a different way (like NixOS), and there’s probably a whole bunch that just want a different interface.

    You wouldn’t ask why Linux has a different way of viewing installed programs from Windows, and in the same vein packages are not a universal aspect of Linux, so each distro has to make its own choices.

    Also I like pacman, some people complain about the commands being obscure, but I feel like they’re structured in a much more logical way. Don’t confuse it with yay though, pacman doesn’t build packages, and yay is specifically a wrapper around pacman that has different commands, while adding the ability to interact with the AUR.




  • I generally agree, but I’m not gonna continue buying on steam just because they’re developing new tech - I happily buy games on steam because of the features steam provides.

    That said, DRM-free games is something steam does not and probably will not provide - it’s a niche GOG is comfortable with, so many people who value freedom on software will choose it as their first platform of choice.

    In that sense, the hardware is completely unrelated - it does nothing towards the goal of DRM-free games, and in case of the index, locks more games behind a platform.


  • What take even is that? I can understand some complaints about Linux support for how much people praise the deck, but why would they make their own handheld… And VR headset? I feel like hardware shouldn’t be locked to specific platforms, and I would rather blame Valve for not releasing steam-independent software for their headset.


  • Hold up, how is proton leveraging open source to avoid dev costs? Are you referring to steam using and contributing to existing projects instead of reinventing the wheel? Or to game developers that use it as a reason for not making native Linux versions, which wouldn’t be Valve’s workforce in the first place?

    I can see how the things Valve does contribute to their business model - steam input giving their controller compatibility with games, proton letting them launch a Linux-based handheld, and the new recording feature probably there for the steam deck… But the thing is, Valve is still providing all those things to customers for no extra charge, and they keep adding new stuff.


  • Windows 10. The reason I switched was pretty funny - I had previously bought a cheap SSD and moved my install over to it, and installed Arch on my HDD hoping to experiment with it.

    I never really did that, but one day before Christmas my computer booted straight to Arch to my confusion, and after a while I figured out my SSD failed. I ended up installing gnome to have something to use in the meanwhile, since I wasn’t gonna be buying a new SSD in the next few days, but then I just decided to stick with Linux. As I learned more about it I realised I was barely missing anything, and I preferred Linux for what I had.


  • Sure, you can probably clone it - I’m not 100% sure, but I think laws protect that as long as it’s private use.

    You can also fork it on GitHub, that’s something you agree to in the GitHub ToS - though I think you’re not allowed to push any modifications if the license doesn’t allow it?

    Straight up taking the content from GitHub, uploading it to your own servers, and letting people grab a copy from there? That’s redistribution, and is something that needs to be permitted by the license. It doesn’t matter if it’s git or something else, in the end that’s just a way to host potentially copyrighted material.

    Though if you have some reference on why this is not the case, I’d love to see it - but I’m not gonna take a claim that “that’s very much a part of most git flows”.




  • PDFs are… Not an image format? It’s a document format that is difficult to edit, and thus mostly meant to be read-only, but a document nonetheless.

    An image viewer can’t open a pdf, unless for some ungodly reason it also has a whole pdf reader built into it, which just sounds inane. Defaulting to a browser is icky, and I think stems from browsers having gotten good PDF support before Microsoft could figure it out. This is something that ideally belongs to a reader, either dedicated to PDF, or supporting similar formats, be it documents or ebooks.

    That’s like saying that a 3D project file is basically an image format, if it’s built to be rendered out from a viewpoint into an image.




  • Well, some games that come to mind are Stellaris, RimWorld, Oxygen Not Included, and I think the upcoming Factorio expansion. And from those, I think it might be possible to buy RimWorld DLC off-steam and install it in a steam copy.

    Fun fact, you can check - on steamdb, you can check depots for a game, and see if it has one for a DLC. If it does, then it is downloading extra files for it.

    All that said, I wouldn’t say it’s 100% a developer issue. The way I see the accusation, Valve is very comfortable providing convenient libraries for various things, including working with DLC, that only work on their platform, making it hard to release the game elsewhere in the future.

    I’m generally fine with that for a simple reason - Steam really does have great features that just work. However, if somebody forced Valve to make features like Steam Input available independent of Steam, it could be a great boon for gaming.


  • I think the DLC point is the one valid argument, although nontrivial to implement.

    How do you think DLC works on DRM-free games works, like GOG? The game is just gonna check if you have the DLC installed, without any real DRM.

    The main issue is, this is entirely possible right now for games to do, but it won’t be integrated with steam, and needs to be done by developers themselves. I don’t know how feasible it would be for Steam to realistically do something about it, but it’d definitely be nice if you could buy a game on steam, and later decide you want to buy DLC on another platform and install it onto your steam game.