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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I agree completely. Some games and genres really need enough players to ensure queue times aren’t awful, and that there are lobbies/games/matches where players of all levels can enjoy themselves.

    Battle Royales need big playerbases. Team-based games (like many shooters and MOBAs) benefit from larger playerbases. Fighting games want large playerbases, because it’s very frustrating to get a game 6 months after release only to find that it’s a Discord fighter, or that the only people playing are absolute killers who destroy you without leaving you any room or time to learn how to improve.


  • Among 2D fighters, SF6 and MK1 are pretty dang big.

    I would recommend GBFV:R and GG Strive. Granblue is very grounded, and if you play Street Fighter you’ll be able to wrap your head around the systems. Strive is a bit more anime, but without being too much (in the way that Xrd Rev 2 and Melty Blood are too much for me to comprehend what’s happening).

    I don’t know if you’re into tag-style games, but learning one might help you get ready for when 2XKO comes out. I’m not a Riot fan, but Riot has such a following that whenever it launches, it’ll receive a large playerbase immediately.

    Also, regarding the 30th Anniversary collection, I personally think it’s super cool. Awesome for local play and for nostalgia. It even has netplay for Hyper Fighting, Super Turbo, Alpha 3, and Third Strike, though most PC people are probably just playing on Fightcade instead.








  • LET’S GO FIGHTING GAMESSSSSS

    Tekken 8 - $39.98
    I’ve heard good things about this Tekken, but I’ve never wrapped my head around the combo/juggle system and 3-D fighters in general

    DBFZ - $9.59
    Great game, it’s a shame that it didn’t get to shine long enough as the common grounds among various FGC communities. Still, for $10, that’s great.

    MK1 - $27.99
    I think this is supposed to be a story reboot, so it’s easy to get into for newer players, narrative-wise. Combat seems to be good too, and NRA is great for including lots of things to do for people who aren’t into grinding a ranked ladder against human opponents.

    GG Strive - $19.99
    This game is GREAT. It isn’t quite as frenetic as older entries or other anime fighters, but it’s flashy and stylish as hell. I’ve gotten multiple people into fighting games starting with GG Strive. Definitely check it out if the look or style even remotely interests you.

    Granblue Fantasy Versus: Rising - $29.99
    I like this one a lot, though the sale is a bit shallow. Anime looks, but a very grounded system. It gelled with me, coming from a Street Fighter background. I still struggle with corner combos, but to me it’s a demonstration of the accessibility and depth of the game. I can hit my 4 hit combo, sure, but someone who knows what they’re doing can pull out a 9-move combo and do 30% more damage in the corner, meaning that playing for stage position and footsies and everything are just as important as they are in SF.


  • I never played it, but it seemed to face the issue that so many other flash-in-the-pan games have. It’s got a great idea, and then players want more, more, more, and the team wasn’t planning/prepping for that much that soon. And by the time they do get those additions ready, the playerbase has moved on.

    I heard Helldivers has fallen off a cliff for player count, and it’s definitely been the bane of many fighting games I’ve bought.







  • Specifically the form factor. I have a lot of nostalgia for the GBC and SP, and the smaller size means it’s much easier to carry and whip out while traveling. Currently, my Steam Deck is used for when I’m on a long (6+ hours) flight or when I’m staying somewhere for a weekend. I don’t feel great about bringing it out while taking a bus or train, and it’s a bit much to bring out while sitting at an airport gate for 45 minutes.

    That being said, I would hate to split all my saves and progress between the two systems, so maybe I’ll just remain on the Deck.