You’ll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!
You’ll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!
I guess I just don’t get the tribalism here. Both are cool in different ways.
Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.
Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.
I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.
The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.
It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth.
Well, one problem with ZTD is that it completely ignored the teaser in VLR’s epilogue. Actively contradicted it even.
I don’t think the teaser made VLR feel incomplete though, since it was also completely disconnected from VLR’s otherwise self-contained story.
Ryujinx was released as open source under the MIT license. They can’t retroactively rescind that license.
Patient gaming is a budgeting technique, not a strict law you must always adhere to.
I separate upcoming releases into two categories: games I’m so excited for that I would gladly pay full price at launch, and games I’m willing to wait on. Which games go in which category depend entirely on you and your budget.
Requiring new releases to provide this information going forward makes sense. But I expect a lot of older titles have no one actively paying attention to go get this paperwork filled out, and will get blocked as a result. This law should’ve just applied to everything new released after the law takes effect, grandfathering in legacy content.
What about them? They’re all garbage.
The biggest thing I miss from yesteryear is all the low budget straight-to-handheld spinoffs. No clear place for those to exist now that dedicated handhelds are dead, and no room for quirky little side projects when publishers are putting all their resources into just a few AAAA megagames.
Sounds like this was more of a bribe than any legal case against the emulator. In which case nothing is stopping anyone from putting a fork back up, and gdkchan gets to laugh all the way to the bank.
While I don’t support pirating products that are currently for sale, I do think it’s essential that emulators like Ryujinx are developed now in order to preserve titles for later. Some Switch software already has been delisted, and someday eventually all of it will be.
While it definitely felt to me like turn-based RPGs were looked down on for a time, particularly when Final Fantasy abandoned its roots, I’d say the pendulum has been swinging back in the other direction for quite some time now.
Persona 5 was a smash hit, Fire Emblem is doing quite well, Dragon Quest is still going. Bravely Default and Octopath Traveler were solid mid-budget titles carrying on FF’s roots where actual FF won’t. Mario & Luigi is getting a revival. Over in the indie space, Sea of Stars and Chained Echoes have done well. And then you have tons and tons and tons of classics that have been getting remasters or even full remakes lately.
Oh yeah, and then there’s a li’l game called Undertale that seems to have been fairly well received.
So, you’re looking for something like Tales, but not at all like Tales?
The only Tales-like that comes to mind is Summon Night Swordcraft Story, it’s a successor to the classic 2D Tales games, but I’m not actually sure if that’s what you’re looking for.
Anything popular enough that you can easily google anything you need to troubleshoot. Beyond that, doesn’t really matter which one.
Yeah, was a little odd how much it really did sound like a literal ad at the end.
Let’s go back to the start of this comment thread:
I love how this continues to crank out articles with 0 information and everyone speculating what it might be about.
Don’t get me wrong, Nintendo are dickheads, but you can clearly see how everyone greedily clicks on these articles considering how often they get rehashed.
That’s the argument: these articles add nothing to the discussion. And you responding to that with “but can you prove Nintendo is right?” isn’t the point and also isn’t adding anything to the discussion.
I am not talking about legal understanding of Japanese patent law.
But that’s what the case is about.
I would argue it’s not a bullshit article as I have yet to hear a single example of what legitimate (in the real sense, not related to Japanese patent law) case Nintendo has.
Well then the fact that we still don’t know what the case is really about is exactly why these articles are useless. No information in there.
They’ll just change the button from “Buy $59.99” to just “$59.99”.
As much as I lament the fact that we can’t just own things anymore, it’s not like this legislation will change anything. Storefronts aren’t going to drop their DRM just so they can use the word ‘buy’ again.
Any word on if/when there’ll be a native Linux port?
I’m not expecting to beat Daigo Umehara any time soon. I’m just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there’s always a challenge. That doesn’t mean I have to be the very best, quite the opposite.