They can’t. He put extra hardware in it to make it work. But that doesn’t make for a catchy clickbait title, so they left that part out of it.
They can’t. He put extra hardware in it to make it work. But that doesn’t make for a catchy clickbait title, so they left that part out of it.
Nor did the comment you replied to previously. It was about how Nintendo innovates in other ways.
I don’t think their choice of chips was what they meant. The Wii’s motion controls, and the Switch’s portable/docked modes and removable controllers are.
Nerdy conventions are well-known for bringing people together who have the same or very comoatible kinks. The more you lean into a fandom, the better your odds of getting laid. Custom cosplay is like a big “pick me” sign.
Moving from a 5600X to a 7900X3D, pretty big upgrade.
If you don’t actually offer content you have the copyright for them you shouldn’t be allowed to prevent people from distributing it as abandonware.
That’s what I’m replying to. You have the copyright for everything you create. If you don’t put it up for sale, they’re saying everyone should be allowed to distribute it. That’s kind of fucked.
The current copyright system is absurd, but protecting an artist’s work in the short term is what copyright was meant for originally. 70 years post death is way beyond ridiculous, but something like 5 years from conception makes sense. That way a creator gets a short period to profit off their work while it’s protected, and then it would enter public domain and anyone could do as they wish with it.
Unfortunately it would still allow a situation where someone presents a screenplay to a studio, and gets turned down, and then 5 years later the studio makes a movie from that screenplay and makes a billion dollars without the creator getting anything from it. That’s what copyright is meant to prevent, but it has definitely gotten twisted and corrupted over the years, mostly thanks to Disney.
So literally every doodle you make and anything you write must be available for purchase? Because you have a copyright on ALL that stuff. Copyrights are automatic.
Your diary? Copyrighted.
Your margin scribbles while you’re on the phone? Copyrighted.
That furry midget hentai that you draw for your own “entertainment”? Well, you get the point.
Granted, the copyright system is fucked, but some of the rules exist for good reason, and forcing everyone to release their copyrights if they won’t sell their art is ridiculous. I will certainly agree that the copyright/trademark systems badly need an overhaul.
I don’t have anything important to back up, I would just like to avoid reinstalling everything, particularly my Steam library.
If I can save myself the trouble, that’s all I want. I know Windows doesn’t like that kind of upgrades and you end up with a ton of useless drivers sitting around for nothing, but I haven’t been on Windows in a couple years.
Glory to your three bedroom apartment that you share with 5 other people on top of a busy nightclub.
Simple explanation, the higher the bitrate, the more data is dedicated to each frame to be displayed, so the higher the quality of each frame assuming the same resolution. This means fewer artifacts/less blocking, less color banding, etc.
Lower bitrate is the opposite, basically. The video is more compressed, and in the process it throws out as much information as possible while trying to maintain acceptable quality. The lower the bitrate, the more information is thrown out for the sake of a smaller filesize.
Resolution is the biggest factor that affects picture quality at the same bitrate. A 1080p video has a quarter of the resolution of a 2160p video, so it takes much less data to maintain a high quality picture.
Lots of waterproof clothes about to disappear from the shelves. Gore-tex for example is just teflon-coated fabric.
And because resources are finite, all else isn’t held equal. You’re giving up time spent working on gameplay or whatever to stick fancier graphic assets in.
That’s not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.
The concept behind short-term multiplayer in a long game is pretty cool. The invasions and the jolly cooperation are fun features.
But an actual 2-player session is a completely different experience, and something a lot of people are looking for
“I regret using Dolly as the example for the point I was making in the article,” she told Yahoo! Entertainment Saturday. “As I wrote in the piece, I love her and think she does some incredible things for the world. We all make poor choices in how to frame things sometimes. This was one of those moments for me! Dolly is one of the few people who is beloved by all and who loves all. The world is lucky to have her.”
You don’t get to pretend that it was an error in framing your message. You meant what you said and the only thing you regret is the backlash. You picked on an angel and everyone else rightfully gave you shit for it.
ECC is meant for systems that can’t afford a single faiure, but standard memory is definitely meant to be entirely reliable as long as it doesn’t fail.
I know that sounds like a dumb statement, but when memory fails, it’s never a single occurrence. Anyone who has ever done memory tests on failing memory knows that either it’s 100% functional or complete garbage. If your memory is less than 100% accurate, the results are obvious. You’ll never run a memory test and see only one error at the end.
I use youtube without logging in, and it runs normally. If I use a private window, that’s when I get a delay when loading videos.
I generally agree with the ACAB sentiment, but they were being paid $22 an hour which is a pittance. I wouldn’t do the job for that salary either.
Smell-o-vision hadn’t been invented yet.