Retro Game Corps is the targeted channel in this video. He doesn’t focus on piracy of games at all. Mostly he does reviews of hardware and has some high effort videos.
Retro Game Corps is the targeted channel in this video. He doesn’t focus on piracy of games at all. Mostly he does reviews of hardware and has some high effort videos.
If it ain’t broke, don’t fix it.
Was that updating with “zypper dup”? I’ve heard going through discover or zypper update isn’t the recommended way strictly speaking, so its worth mentioning.
He’s on the better side of tech reviewers IMO. I think sometimes he’s more focussed on describing what sets a product apart in the market, rather than judging whether that niche is worth filling or not.
Definitely doesn’t feel scammy/overly ad driven.
Opensuse tumbleweed. The packages go through a testing process unlike Fedora AFAIK.
I think we’re almost there. Probably slightly bulkier fashion needs to be normalised to make this acceptable, but the potential applications of AR are actually cool. Meta is a privacy nightmare, but they are pushing R&D in the VR space and I think its at least notable. I don’t like trusting any megacorp with my data but its going to be a big company that makes commercial AR a reality.
The brown MilSim apocalypse was a bad time.
Ultimately, these cozy games are so often Indies with a limited scope and budget. The fact that this sort of genre has found the following is a good thing for gaming and Indie devs.
Of course once we reach market saturation and people are fed up with them, they won’t sell as well and new twists on the genre will have to be developed in order to stand out. This is a good thing for gaming and indie devs again.
I think the ridiculousness of the argument is that adding pronoun options during character creation is an almost nothing feature to implement. I would get if there was like a bunch of money and time put into making unique “woke questlines” that you could say that there was a large resource allocation. I wouldn’t agree that doing that would be a terrible thing though.
Culture war gamers just like to allocate blame to wokeness when things fail. The successes that contradict their biases are ignored.
Go woke go broke, just like Baldurs Gate 3 /s
audible mouth clicking
Yeah it seems like the source is a podcast saying a number like after talking with a staff member of concord. I would have thought that people below executive/finance suite wouldn’t have that information. Not sure if they talked to someone in there but $400 million is just a bit steep.
Not impossible with tech salaries being what they are though, maybe it includes the buyout of the entire studio by Sony in that number though.
Unironically this is my opinion.
Certainly a remaster that we needed.
Bloodborne on the other hand runs beautifully at a buttery smooth 15 - 30 fps. No need to remaster that one.
I wonder if they’re comparing FFVII rebirth sales to the gains that they would have made in the stock market specifically from when they started development until release I.e. the post COVID stock boom. That would be truly difficult to materialise, as sales would have to be ridiculously large.
Why do anything other than claim the free games honestly… The Epic launcher needs to improve drastically for it to be viable as a competitor.
The classic IGN 7/10 score, for when they don’t want to have an opinion.
In all seriousness, this game looks cool.
That would be great if it was both. Deckard surely would be a US-first release though. Us aussies will get it 2 years later.
Absolutely and same here being in the PC camp, though I do have a ps5 and switch.
There is also the Steam Deck to consider as it is essentially a subsidised and purpose built PC. The benefit being that the steam deck is an open platform, that allows you to install games from other stores with some workarounds.
Because budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore.
Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.
I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.
Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky.
Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.