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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    23 days ago

    I agree that the exclusivity is a bummer, but on the other hand multiple games exist today that would not without Epic’s funding. I just don’t buy games on the Epic store (everything I own on there was from a free giveaway). When they come to Steam, I get to buy them on my platform of choice, and the injection of capital means they’re much further along than they would be otherwise, if they would even exist without the funding. I just think of it as an Early Access period.

    Yes, from an objective standpoint I would of course prefer an open cross-platform standard, but while it’s the sort of thing I could see Steam adopting and even contributing to, Epic definitely wants the lock-in. And while Epic would obviously love to be a monopoly, as long as they have less market share than Steam, they’re an anti-monopolistic force as a direct competitor to Steam.

    In this scenario, boycotting games that include the EOS SDK is a pointless gesture and the only reason to do so is if you’re worried about the telemetry in the SDK, which from the documentation and from Satisfactory dedicated server logs is pretty minimal unless you log into Epic through the game. It sounds like your main issue is the exclusivity, which has nothing to do with the SDK, and would be effectively “voted against with your wallet” by just not spending money on the Epic store. But as long as Epic keeps offering significant chunks of cash for timed exclusivity, it will remain an extremely attractive deal for any game without significant pre-relrase hype.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    23 days ago

    But… you’re basically arguing for more exclusivity by effectively boycotting the majority of products that choose to release on the Epic store, as most of them will include EOS functionality. Why is steamworks fine?

    I’m a valve fanboy but they’re only company that’s even got a prayer of monopolizing the PC games market. Epic is if anything an anti-monopolistic force here – the Unreal Engine is the Epic product that’s threatening market dominance.



  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    24 days ago

    RoR is likely turning off some of the functionality but the EOS SDK is still used in the binary. I’m assuming here, I don’t know the specific implementation, but if there’s a check box and you don’t need to restart the whole game after checking it, there’s no way it’s somehow removing EOS from the program. It likely just disables various functionality, but I bet it’s still making a couple calls to verify the existence of the EOS network, just like Satisfactory does.

    Games (and programs in general) have to be built with support for any environments they want to run on. If you want to release your game on multiple storefronts and take advantage of their built in social functions, you need to build in support for those functions, even if they won’t be used in some cases.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    25 days ago

    I mean if you don’t log in, at least the dedicated server only makes two calls to EOS. The SDK is in the game, sure, but if you’re not logging in to Epic then I don’t really see the threat. It seems like classic sinophobia to be totally blasé about any data Steam (or Coffee Stain) want to collect, but to avoid the entire product because Tencent might be able to associate your IP with the fact that you own the game.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    25 days ago

    I mean, it’s there so the game can utilize Epic’s online services, like achievements. Doing so requires the use of the EOS SDK. So it’s not like they can just include a check box to disable the functionality; that would require an entirely separate release of the game. It’s already not doing anything besides making sure the EOS server exists unless you’re engaging with Epic systems. At least that’s the case for dedicated servers, but I would assume that it’s the same if you only select Steam multiplayer (or single player mode).


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    25 days ago

    You don’t have to install the launcher to play games that use EOS. You don’t have to make an account unless you want to log into Epic, which is not necessary to play the game (unless of course you bought it on the epic store).

    The only arguably bad thing about EOS’ inclusion is that it can collect some telemetry about you, which Epic currently claims to be pretty sparse.











  • verdigris@lemmy.mltoLinux@lemmy.mlEasy WM based desktops to use
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    1 month ago

    An actual WM is not a DE, and if you use something like i3 (sway is the Wayland version) all it does is manage your windows. A DE includes a WM; GNOME’s is called gdm Mutter. If you install a WM yourself, that’s all you get. Docks, bars, etc. might have suggested or sibling implementations for a given WM, but you’ll be setting them up yourself and you can easily swap in other options, or just not have them. There’s also no included software suite with things like a file manager. You’re expected to pick and use whatever tools you like, which is exactly the appeal but can be intimidating if you’re used to a full fledged DE.

    Tiling is just a way of organizing your windows, as opposed to the more common “floating” scheme that all the major desktop UIs use. You can totally use tiling in a DE, you just need an extension for it. I know they exist for GNOME and I’m sure there’s a way to do it on kde too. Even Windows has tiling modes available.

    So you can probably just enable tiling on your current setup to try it out (or install GNOME on your VM --i know that PopOS! used to have a built in tiling mode, but it’s been years since I tried that so ymmv). Moving to a WM instead of a DE is a very different and more involved process that’s mostly for people who want a totally custom setup with no extraneous features that they don’t explicitly set up. It’s basically the UI side of doing an LFS or classic Arch install where you pick which system components to use by hand.


  • I really like how deadlock does it; you just have to hit the creep with player damage in the last few seconds of its life, and then your whole lane gets the reward, which can’t be denied. But it also generates a little orb that can be secured by either team; if no one pops it, it automatically goes to the killing team. It has the HOTS thing where farm gets shared pretty much evenly among everyone in the lane, but there’s still enough gameplay to the creep killing that it’s engaging, instead of just standing in lane passively and getting XP for it.


  • Eh, there was definitely a couple years where the market was flooded, but at this point there really aren’t any notable games in the genre other than League, Dota, and Smite. Deadlock being a third person game puts it in direct competition with Smite, though it’s also got more shooter DNA, which is aiming to bring in the overwatch crowd refugees. And at least IMO it already feels better than Smite, or any of the other abortive attempts at a third person moba over the years.